Drawing from Bill Gates Anti Google Glass Patent

Jason Jones of The Daily Show put together this incredibly humorous piece on Google Glass Explorers — done up in typically biting mockumentary fashion. In the piece, Jones is interviewing a panel of “Explorers” who were confronted by anti-Glass people in various places, including San Francisco and New York. Many of the interview participants I recognized from previous stories on how Glass wearers have become social pariahs in many circles.

Google Glass — The Social Derision Continues

Fair or not, the negative perception towards Google Glass and its wearers is too widespread to ignore. Heck, even Bill Gates seems to be hopping on the Glass-wary bandwagon. Gates was recently named as the inventor for a new patent filing that detects when a Google Glass camera is active, even going so far as to “jam” or blur images. What should have been launched as a cutting-edge fashion accessory has turned into the tech everyone loves to hate — especially those critical of the tech scene in general, fair or not.

LOGIN 2014: Branded Games Opportunities and Challenges


Branded Mobile Games: Opportunities and Challenges

Presented at LOGIN 2014 in San Francisco

So many beloved brands from the world of film, music, books, comics, consumer-facing products, television and much more are reaching old and new audiences alike via branded mobile games delivered on smartphone and other connected devices This goes for both old brands and new brands alike. In the competitive landscape of mobile gaming, an increasing number of content creators are integrating brands into their games, working closely with licensors, and expanding the ways in which fans can connect to these brands.

The talk I presented at LOGIN focused on top considerations that come into play when deciding whether to add brands as part of your overall content strategy. Majors issues to consider, including opportunities and challenges in branded mobile games, are covered.

Branded Mobile Games: Opportunities and Challenges

LOGIN 2014: Branded Mobile Games - Good the bad and the ugly

Playmatics: That’s Us!

 

The Hound and His Chicken

[Last Update: 5/20/14]

Warning: Contains “Game of Thrones” — the HBO TV series — spoilers up to and including Season 4, Episode 1 — particularly Hound / Chicken Memes that are so funny, you might fall to the floor in fits of laughter. You have been warned! 

The Hound and Arya -- Game of Thrones, Two Swords

Do not try to stand between The Hound and his chicken.

Game of Thrones: The Best Hound / Chicken Memes (Warning: Spoilers)

If you’re one of the 14 million people who tuned into the Game of Thrones Season 4 premiere last week, “Two Swords” — you probably agree that it will filled with many fun and exciting moments.

“I’m Hungry. I Think I’ll Take Two Chickens.”The Hound and Arya

Some of the best scenes in that episode are the ones containing Arya (Maisie Williams) and The Hound (Rory McCann).  The chemistry between these two actors is undeniable. They are a pleasure to watch.

Red Bull Focus

Red Bull Focus

Pleased to announce that the latest game by Playmatics has launched on the iOS App Store. The game is called Red Bull Focus and we announced the game at SXSW recently.

Red Bull Focus Description

Red Bull Focus challenges you to touch, slide and spin your way through a photo puzzle world with a musical twist.

This audio-visual game  tests  focus, skill and reaction speed to beat the clock, your friends and the world.

Solve this global image tour by touching animated circles and placing them back to their original position.

 

 

 

 

 

SXSW 2014

Fun Panel Today at SXSW 2014. Got to formally announce our forthcoming Red Bull Focus game.

SXSW 2014

Panel Description:

“When Licensors & Mobile Games Collide” 

From G.I. JOE to The Walking Dead and The Simpsons, many of our favorite franchises in comics, books, film, music, and television are finding new homes and rejuvenated lives on mobile devices. Game developers and publishers are working hand-in-hand with cult-classic brands to usher in the next generation of online gaming experiences for these storied franchises and enrich consumers’ connections to these brands through licensed mobile games.

Learn how game developers and licensors are collaborating to design mobile games that remain true to the franchises fans love while also creating an unforgettable on-the-go entertainment experience. This panel of game developers and licensors will discuss a range of topics including the design challenges of developing a game based on an established franchise, what kind of value a mobile app offers licensors, how to pair a brand with the right kind of gameplay experience, and the marketing strategies involved with launching a licensed mobile game.