Ep 02 – The Digital Burrito Podcast: Uber, Tinder & Oculus Rift

EPISODE 02: OCULUS RIFT, ONLINE DATING SERVICES AND UBER

In this episode of Digital Burrito: A lively, candid and dare we say humorous discussion around all things related to the Oculus Rift, online dating services, the “Tinder Wars” and, of course, Uber in the news.


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Ep 01 – The Digital Burrito Podcast: Tech, Gaming & Digital Media

EPISODE 01: STATE OF GAMING, FREE-TO-PLAY AND MOBILE

You are just in time for the premier podcast of Digital Burrito — a lively and candid discussion of all things related to gaming, technology and digital media. In this episode: the state of the gaming industry; freemium games; what goes into successful mobile titles and more.

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Fortune’s “10 Powerful Women in Video Games” — I Made the List (#humblebrag)

Playmatics

Journalist John Gaudiosi recently put together Fortune’s List of “10 Powerful Women in Video Games”.  I made the list along with some amazing people! Woohoo.

The recognition comes at a time when the role of women in the gaming industry is in the spotlight. From the same Fortune article, Wanda Meloni (Gaming Business Review / M2 Research) comments:

Even with these positive points, there has never been more blatant reproach and harassment towards the women making games and female consumers who are growing the market with their wallets,” said Meloni. “The backlash has reached a head, and is something that is greatly impacting the market both from within and with consumers. The message continues to be one where women are unwelcome, but the women on this Fortune list continue to forge their own paths, and we applaud them for that.

The Best Tweets from #GamesBeat2014

Above: The Tap Lab's chief executive Dave Bisceglia with GamesBeat writer Dean Takahashi. Image Credit: Michael O'Donnell/VentureBeat Courtesy: Venturebeat

[Featured Image Credit:: Michael O’Donnell/VentureBeat]

Another GamesBeat 2014 has come and gone. Felt like the show this year sizzled as the gaming world continues to make tectonic shifts towards mobile and globalization of brands.  The conference contained 53 sessions — packed with topics ranging from How to Pitch Your Mobile Game to Apple to EA CEO Andrew Wilson talking about his theories on human needs and motivations in relation to EA Access.

Tweets About GamesBeat 2014

There were plenty of Tweets about the event. Here are a few highlights:

Museum of Curious Toys & Games: Feeley Meeley (1967)

Museum of Curious Toys & Games

Hello and welcome to another view into this one-of-a-kind collection celebrating the bizarre world of  creepy or unusual toys & games. Each item featured in this collection represents a questionable moment in the development of toys and games throughout history.

Today’s Featured Item: Feeley Meeley (1967)

A case where the box art is better than the game.

Toys and Games - Feeley Meeley

A clear case of the box art being more interesting than the actual game.

The rule are deceptively simple: pick a card and then try to find that item in the suggestively-named “Grab Box.” 

Museum of Curious Toys & Games: The Town Dump (1977)

Museum of Curious Toys & Games

Hello and welcome to another view into this one-of-a-kind collection celebrating the bizarre world of  creepy or unusual toys & games. Each item featured in this collection represents a questionable moment in the development of toys and games throughout history.

Today’s Featured Item: The Town Dump Board Game

The Town Dump Board Game

The Game of Waste

With Motorized Action Bulldozer!

A not-so environmentally-minded board game from 1977, nice apparently very popular.

The Town Dump Board Game - Toys & Games

The Town Dump Board Game

Clear the Dump!

Not necessarily the most compelling game design, here’s how it works according to BoardGame Geek:

Museum of Curious Toys & Games: The Outer Space Men (1968)

Celebrating the bizarre world of creepy or unusual toys & games, each item featured in this collection represents a questionable moment in the development of toys and games throughout history.

Today’s Featured Item: The Outer Space Men (1968)

So, I’m having action figure envy right now. How awesome is this?

The Outer Space Men were produced starting in 1968 by The Colorforms Corporation.

Throwback Thursday: Senet — One of the First Board Games in History

Senet Game

Time for another installment of Throwback Thursday — a popular meme re-imagined.

Today’s Throwback Thursday: The Ancient Game of Senet

Senet is one of the first-ever board games that we know about.  This image, below, is of a wall relief painting inside the tomb of Queen Nefertari. In this image, she is playing Senet.  Senet was known to ancient Egyptians as the “game of passing.” By the time Queen Nefertari came around, the game had been played in Egypt for well over a thousand years.

Queen Nefertari Playing Senet, Tomb of Nefertari

Queen Nefertari Playing Senet, Tomb of Nefertari
Period: New Kingdom, Ramesside
Dynasty: Dynasty 19
Reign: reign of Ramesses II
Date: ca. 1279–1213 B.C.

Museum of Curious Toys & Games: The (Not So) Funny Face Board Game

Hello and welcome to an exclusive showing of the Museum of Curious Toys & Games. Each item featured in this collection represents a questionable moment in the development of toys and games throughout history.

Today’s Featured Item: The “Funny Face” Board Game

Museum of Unsettling Toys & Games: Funny Face Board Game

The “Funny Face” board game — the stuff that nightmares is made of.

Whitman was a board game company that was founded in 1916 as a subsidiary of Western Publishing Company. In 1968, Whitman had the crazy idea to make the “Funny Face” board game — screenshots from which you see here.  In 1979, Mattel purchased Whitman and they were eventually phased out. Lucky for us, “pieces” of this terrifying clown face game still live on.

More unsettling photos of “Funny Face” after the jump. 

My Top 10 Observations from Casual Connect USA (SF, 2014)

One of the premiere conferences catering to the world of casual games, Casual Connect USA 2014, has come and gone. I know this because I was there — attending the show in San Francisco.

My list of 10 observations from Casual Connect is a random mix drawn from the business, the people, the culture and the industry from the past few days at the conference.

1. Playmatics Made a Good Show for Branded IP

All self-promotion front and center, my gaming company, Playmatics, was well-represented at Casual Connect — especially in terms of all the work we’ve done with major brands. Since we’ve been in business, my company has collaborated with everyone from Red Bull, David Cronenberg for Body/Mind/Change, the American Museum of Natural History, AMC’s The Walking Dead & Breaking Bad….

Branded Mobile Games: The Good, The Bad and The Ugly (LOGIN Conference, San Francisco 2014)

Branded Mobile Games: Opportunities and Challenges

Presented at LOGIN 2014 in San Francisco

So many beloved brands from the world of film, music, books, comics, consumer-facing products, television and much more are reaching old and new audiences alike via branded mobile games delivered on smartphone and other connected devices This goes for both old brands and new brands alike. In the competitive landscape of mobile gaming, an increasing number of content creators are integrating brands into their games, working closely with licensors, and expanding the ways in which fans can connect to these brands.

The talk I presented at LOGIN focused on top considerations that come into play when deciding whether to add brands as part of your overall content strategy. Majors issues to consider, including opportunities and challenges in branded mobile games, are covered.

Branded Mobile Games: Opportunities and Challenges

LOGIN 2014: Branded Mobile Games - Good the bad and the ugly

Playmatics “Red Bull Focus” Available Now On the Apple iOS App Store

Red Bull Focus

Red Bull Focus

Pleased to announce that the latest game by Playmatics has launched on the iOS App Store. The game is called Red Bull Focus and we announced the game at SXSW recently.

Red Bull Focus Description

Red Bull Focus challenges you to touch, slide and spin your way through a photo puzzle world with a musical twist.

This audio-visual game  tests  focus, skill and reaction speed to beat the clock, your friends and the world.

Solve this global image tour by touching animated circles and placing them back to their original position.