How Reality-Based Games Are Transforming Our Understanding of ‘Play’ [VIDEO]
Gamification of…the World?
In May, I had a chance to keynote a session at Casual Connect: Asia. This was my first time ever visiting Singapore. I was really impressed by the level of activity happening in Singapore, China, Indonesia, India, Sri Lanka, Malaysia and The Philippines in terms of game development and the gaming industry in general.
Casual Connect Asia was a really special event for me. I met so many talented entrepreneurs and developers, interested investors, and people trying to make their mark in this every-growing and ever-competitive game industry landscape.
“The Pirates of Silicon Valley Cruise” — Where A-Listers Gather For Fun on the High Seas of SF Bay
Today’s Hot Topics: Mindjolt, Facebook Friends, Red Robot Labs
“MindJolt gets a third of its revenues from social mobile games” – Venturebeat: http://t.co/P1t5tir
This story gained a lot of attention in the game industry. For a company like MindJolt to make any announcement around revenues is a pretty interesting moment. Some people were surprised that one-third of their revenues comes from social mobile games. Revenues are generated through a combination of micro-transactions and advertising revenue.
Playmatics’ Margaret Wallace On Reality-Based Social Gaming
Here is a re-print of a recent interview I conducted for a great publication, called Socialistic, on our forthcoming game (Shadow Government) and on the topic of reality-based social gaming in general. The original interview can be found here. Enjoy!
The Socialistic Interview: Playmatics’ Margaret Wallace On Reality-Based Social Gaming
Shadow Government is a new “reality-based” social game being developed by Playmatics founders Margaret Wallace and Nick Fortugno in collaboration with Philippe Trawnika (formerly of the investment firm Bridgeworks.ch) in partnership with the Millennium Institute. According to a description in TechCrunch, the game is a massive project that will “use economic and sustainability data, and government-modeling software from the Millennium Institute to give players a chance to build and run, or destroy their own virtual countries.”
“Killer Game Loops in Social Games” — Great Presentation from @wooga
The Berlin-based social gaming company, wooga, has seemingly come out of “nowhere” to become the 2nd top social gaming company on Facebook — right up there after Zynga. The truth of the matter is that this young company — founded in 2009 — has found meteoric success because they apparently made a series of smart moves along the way — starting with their first game, Brain Buddies. As a start-up owner, it’s amazing to me how the seemingly small decisions can contribute to the bottom line of the health and life of a company just as much as those big decisions.
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